That is the question isn't it- why would one even want to play a Paper Game? Paper Games have been around as long as paper itself and the act of
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Playing a paper game is one way to release your inner creativity. You’re simply giving that inner creativity a subtle form, a molded shape you feel free to use however suits you. Playing a game is a lot simpler in many ways than creating one because the boundaries are already set up, but those boundaries can be SO very different from the boundaries you know in your everyday life that you, as a player, can feel so free. Free to ignore annoying people, drink too much, spend all your money, travel the world, belch, sing, dance, and narrowly escape death time and time again.
The simple things in life suddenly become the little treasures of your Paper Game experience. For instance, when you're a pirate on the high seas, all you're thinking about is crew politics and the next port of harbor where you might be stealing, pillaging, and plundering.
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Truly though, I've always found that being the Game Master is just as thrilling as being a player. Sure, there's more work involved, and you don't get a break as often as the players do, but that's kinda the fun part. Sometimes my players end up just sitting around listening to each other’s turns (if they aren't in one big group), but I'm always playing. Always imagining and describing, always setting up those boundaries for them to play in, and describing the mundane things they might otherwise not notice about the world we're creating together. A Paper Game is comparable to a work of art, and the Game Master isn't the only artist.
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Or if all that memoir crap isn't your cup of tea, maybe you just want to play to break down boundaries. There are a surprising number of players in the world that love to destroy, ruin, disrupt, and generally antagonize my games. I don't mind so much because it strengthens me as a Game Master. I mean, just as long as all their disruption goes on "in game", then I could hardly care less. It creates a challenge for my ability to adapt to the player’s wants and makes for a fun session for everyone in the room to see just how far they might be able to make it before getting locked up or killed. But even then the story doesn't have to end with them being chained in a dungeon or beaten in battle. I have witnessed players escape the most inescapable situations and overcome the most impossible challenges. Some people are just downright unstoppable, and if that's what feeds you, what inspires you to play; then do it. It’s totally worth the extra effort on the Game Masters part, and after all, it’s all just fun and games.
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